Bongafish

Age/Gender: 19, Male
Location: NoneOfYourBusines sBurg

We is all just bonga fishes in the sea of life

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Exp. Points: 20 / 50
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Flash Reviews: 101
Music Reviews: 66
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All Flash Reviews

101 Reviews | 8 w/ Responses

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Score: 10
the Last of the Dashkin

"I'd hate to be a stickler"

date: December 15, 2009

...but isn't there a very humanoid thing in the Waterlollies Brakenwood video? That purplish-colored guy gathering the waterlollies in the lake looked and sounded even more human-esque than Bitey. He even raises a hand and goes "Heyyy!" when Bitey picks up his bowl of lollies. So, if there are things that look and act less animalistic than Bitey, how's he the last non-animal being?

Well, whatever. Like I said, I don't wanna be a jerk about it. Still an awesome set of flashes. I just hope adding depth to the story won't screw it up any. It's not like anyone is used to seeing wizards popping up in the series.

December 15, 2009

Author's Response:

I never said he was the last non-animal being.. he's the last of his kind ;)
The witch is also the last of her kind. The Auld Sage (big blue guy) is too and the mystery of it all will be revealed eventually.

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Score: 4
Armed Prophet

"not so great"

submission: Armed Prophet
date: December 4, 2009

It LOOKed good. Nice animations and all, but just because it looks impressive doesn't mean jack.

The gameplay is pretty weak. Very slow moving and unimaginative. You basically just walk forward and hit A. The only technique to the game is walking around in circles to make sure the monster gradually making its way around to your backside doesn't sandwich you with the one you're facing.

Oh, and jumping in the air while attacking makes enemies slide back further, but it takes too long to do for it to actually be very useful.

Absolutely nothing unexpected or interesting occurs throughout the entire game at any point of any of the three levels. After you've seen the three varieties of each monster, that's all the thrill you get.

I thought it was extremely plain, and I'm not just saying that to be cynical. I don't see how it got tens and nines by several others. It didn't hold my interest for more than ten minutes, and those were minutes of me searching for a reason to like the game.

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Score: 8
Level Up!

"Worth playing"

submission: Level Up!
date: December 4, 2009

Was pretty fun.

Like the author noted, the ending is a bit lame and unimaginative, though, especially for a game that seemed pretty unique. Was a bit of a let down. I understand it's more about the gameplay than the storyline, but the entire game seemed to revolve around a mystery that kind've kept you playing in order to find out.

I liked how the game implemented abilities, but there were two that were completely pointless. One of them being the RADAR ability. That little radar just flies away in some general direction and remains out of the screen for thirty seconds on-end before flying back to you to do it over again, as if expecting you to fly up into the air to catch up with it. It didn't help me in the least.

The second useless ability is the DASH. It would be more useful if you were able to stop it before running into a wall. I mean, you waste as much time being stunned as it would have taken you just to walk to your destination, and there's no long-flat areas in the game, so, 90% of the time, you wind up just hitting a wall or step. The only time it's useful is as a tactic during the fight against the nightmare, but even then the nightmare can be beat just as easily without it.

I think this game was fun and definitely has potential. Hopefully the second one isn't just a remake of the first in a different level. A little more bells and whistles (and a more dynamic storyline), and this game could be pretty great, I think.

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Score: 10
Microcosm

"Loved it"

submission: Microcosm
date: December 4, 2009

Was great. Perfectly done.

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Score: 9
LARRY episode 1

"Was pretty good"

submission: LARRY episode 1
date: November 28, 2009

Kind've a few unnecessarily random points, like you just tossed them in there for the wtf-factor, especially when Larry made out with the decapitated father's head, but it was still all well done animation and had some funny parts.

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Score: 9
Dadgame

"Wow"

submission: Dadgame
date: November 14, 2009

I didn't think this was going to be fun when I was playing out the tutorial, but it's great. Plus, the clips between levels are done up a lot better than I'd of expected. Funny and fun.

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Score: 7
Left 4 Bed

"Alright..."

submission: Left 4 Bed
date: November 13, 2009

I'm usually not into the typical random weird-ass shit made here, but that was...pretty funny...

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Score: 10
Dr. Mario with Lyrics

"Pretty darn funny"

date: November 13, 2009

Hahaha!

"Lies!" then "Hack!" then the little Shyguy hops up with a sign that says "Malpractice!" in the background. I was like "wtf did that say...?" the first time I watched since he's only on the screen for, like, one-fourth a second.

That was great stuff, DarqV. Best thing I've watched on NG for a while.

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Score: 8
R-Evolution

"Gimme a break, people..."

submission: R-Evolution
date: October 29, 2009

What's with all the technicalities? Yeah, he skipped ahead where he could have made it drag into a bunch of different phases, like different fish and bigger anphibians and apemen going into neanderthals into homo-sapians, but this isn't a friggin anthropologist educational video, it's a flash animation, and it was entertaining and well done. I'm sure MisterHerbal didn't just *forget* to put in, say, dinosaurs. He just didn't. No matter what way you convey evolution, it nonetheless realistically took billions of years.

What the difference making it last one minute or making it go slower or adding another evolutionary chain to make it, say, a two minute flash animation instead? The concept was conveyed fine.

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Score: 6
T E T R I S ' D: The Game

"Was okay"

date: October 11, 2009

There's another game called Avalanch on AddictingGames.com that is exactly like this, except there is no primary platform you can fall off of (it's just ground. If you go off to the side, you come back on the other, like pacman), you can wall-jump off the falling blocks to reach ones in midair, and there is lava rising under you so you can't fall beyond a certain point. Also, the jump movement is a hell of a lot less touchy. In this game, you tap the arrow key, and you glide right off your mark.

I definitly like Avalanch muchmore than this game, and it came out years ago. This isn't anything crazy good. Like DjD said, with some few extra added things, it could be a lot better. It's fun, but it's no 10, I can tell you that.

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